Wednesday, February 17, 2010

New Gaming Aspects

I've talked about them before but I wanted to go into greater detail about 3 Major Advancements into MMO Video Games that I would like to see implemented within the next 10 years.

1. Custom Tailoring and Outfit Customization.

Imagine Mabinogi if you will where via the right ingredients + a Outfit pattern you get a custom tailored armor or clothes of your liking.

Now that is just the start. Recreate the whole process from the ground up. The patterns should be created by the users themselves from every inch of the fabric. Laces, holes, frills, folds, stitching all should be saved onto a single pattern with unlimited uses and the ability to alter the design at any point. Height, width, spacing, patterns, even messages should be under the users control to design any outfit for cosplay and original design.

It would revolutionize customization in all RPGs and MMOs.

2. Character Separate Emotion Circuits.

Inspired from EndGame characters by Fred Gallagher. Characters themselves would be free to feel emotions of love, hate, anger, fear, lust, and many others without input from their users.

Creating a immersion like no other the users themselves would have their actions slightly more limited but would allow for greater Role playing as decisions the characters make would develop into a unique storyline. Though users can manipulate the actions their character does they will not be able to control their likes, dislikes, loyalty, and many of their emotions while talking to NPCs or other players. Characters may even take control in an Emotional Burst to seek revenge on monsters, rescue a player in need, or sacrifice themselves to save the life of another, or even endanger the life of someone they dislike.

3. Buildable Environments and Structures.

Like in real life the environment is affected by its inhabitants. A little more details to each action could alter the weather, agriculture or habits of animals.

Creating limited amounts of monsters per area would restrict users from strictly hunters a certain type of monster or fish or animal. Planting seeds would alter the soil of an area and soon produce trees and fruit that could be poisonous to animals in the area or increase sales of the produce in the nearby city. Killing off a certain species of monster could also grip the nearby towns in despair with loss of furs, meats, and items produced by the animal and would require a suitable substitute to be introduced into the environment to take it's place. Players would not only have to worry about their own lives but the lives of the city they inhabit and travel to or face trial for endangerment of the environment.


Obviously all of these would be under constant assault by dangerous individuals who delight in destroying something beautiful, so they would also have to implement a more permanent system of baning users who perform indecent of dangerous acts that threaten the happiness of other individuals.

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