Tuesday, September 15, 2009


I've had a few Game designs stuck in my head for a while and I might wright them down someday but for now I'll write the gist of it.



1. Working Title ; RePlay (Resident Evil-Esq Survival Horror)
Essentially a survival Game on a MMORPG setting with towns often under attack by mutants/zombies/whateverthefuck I come up with.
Player can make up to 3 free characters and skills can only be upgraded through use rather than Exp Grinding. Player Characters only get 1 life and if killed the character is deleted.

If my plan works this will insight fear back into casual players who run into mobs just for heavy Exp bonuses and inspire more teamwork instead of solo play.

2. Unnamed (Heavy Customization)
More like a second life, this game is based in a small city where a meteor impacts and changes the children left in a hospital near the impact site (IE the player backstory) After intering the game the player will have more than 120 possible "Soul Creation"'s available and with possible upgrade (SC's being the type of class; Mage/Sword/Healer). This is doable by having over 500 different skills appropriately balanced between the SC to deter overpowered classes but still with each class having unique aspects and abilities. After a SC has been established, in most cases a large physical change will be open to the Player and if they feel the need they can further customize to show their individuality. Items and clothing will be both easy to make and if I can think of a way to do it a type of Tailoring system should be made to have players create their own clothing from scrath (Even the design/width/height/attachement/etc)

I want to make a game where even if you find a group with the same skills/weapons/attributes/and SC as yourself you will still look completely individual.

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